MASSIVE SPOILERS BELOW! This changelog contains lines and comments about late/endgame 2.2 content. Read only if you have beaten the Beta already or do not care about spoilers whatsoever!
Tweaks and Additions
Made various changes to post-75% progression and other story locations
All Lo’Dahr facility holotexts are now unlocked upon completing the Aphelion
Removed Numencore entrance facility terminal
Added a compass pointing you to the Numencore entrance facility in the Aphelion
Made a vent access door in the Aphelion more obvious
Made the lever in the Admin Wing more obvious
Made visual changes to the Numencore entrance puzzle to remove some confusion
Made the Numencore puzzle more consistent by increasing the window
Made the Security Checkpoint puzzles in Av’Sal and the Numencore entrance more obvious where you have to stand
Added a Lo’Dahr facility map to the Numencore entrance
Added a new holotext to the Numencore entrance
Added alternate ways to get through the Sal’Mevir dunes
Reduced the amount of Guardians in the timed electric water section of the Exodus Vault
Changed the doors for the Resupply Depot to be more obvious you can dig through them
Devotion items and hints have been reworked
Hints are now lore text on a static book item instead of inside lore books
Reduced the amount of possible offerings from ~20 to 8 for every deity/Aspect
The goal behind these changes was to shift the focus off of player intuition and into engaging with hints/the world around players. We would appreciate your feedback on this overhaul!
The Vehrniis now only spawns once beaten in Challenger’s Grotto, and is always passive
This change was done to make it less confusing why you can’t damage her while in Dahr’s Ocean. We want to revert this change once we update to 1.20 alongside other additions and reworks.
Made various changes to the Aspect Trials
Added proximity messages for getting near an Aspect Trial
Made some of the differences in the Starrise Orrery more obvious
Made the trees in the Temple of Life stand out more
Changed the wording on the sign in the Brightwyrm's Caldarium
Added ambient tracks to Av’Sal and the Exodus Citadel
Thank Penngo for his new contributions to the soundtrack!
Dramatically reduced Lo’Dahr daytime spawnrates/spawncap
Slightly increased Lo’Dahr nighttime spawnrates/spawncap
Made the parkour before the Emissary fight much easier
Removed the spike ring from the Emissary’s upgraded stomp attack
Removed Noodlemeister Klint’s bowl trade
Nerfed the Naharja Meat merchant
Added descriptions to Bundles describing how to use them
Retextured the Runic Catalyst and Runic Amplifier
Retextured the Freorig
The Resonant Compass now has a texture
Added two (2) more cats
Added a new structure to the Frozen Bite, with two new lore books
AvPod songs are no longer shuffled
Touched up Calamity’s ability SFX and VFX
Added a new merchant in Ytaj that clues overworld devotion locations
Updated one of the trial murals in Ytaj to be less misleading
Remembered the battle tower
Added a visual tether between Shackled Sentinels and their anchors
Fervor Stones are now stackable
Powdered Snow is now a little more noticeable
Beaming any part of the Yavhlix door will open it
Added particles onto the Yavhlix seal during the Mythbreaker Run, making it clear you have to beam it
Made Lo’Dahr music a bit less frequent
Added Protection 3 books to the Maddened Path
Added Legendary acquisition fanfare
Fixes
Added a scoreboard backup system for scoreboard-wipe related crashes
Fixed a massive source of scoreboard.dat file bloat
Fixed an immunity frames issue that caused players to be hurt much more frequently than intended
Fixed all errors in the Codex Celestus
Fixed the Heartaxe not activating on Nether wood types
Made One Thousand Scars ability activation more consistent and changed its particles
Custom damage no longer affects creative, spectator, or dead players
Fixed a bunch of broken Runic Catalysts
The Vehrniis should be much more stable in general. Fixed one glaring issue and changed how values were handled to prevent other, more esoteric issues
Beds now explode in the Lo’Dahr wastes to avoid softlocks
All custom particles have been changed from fonts to snowballs and are now center-aligned, making them significantly more consistent
Syzygy’s ability, Draconitic Rebuke, no longer charges if the crossbow isn’t loaded, and should lose charge less quickly when you adjust your aim.
Mythic abilities no longer damage the entity you ride (for the most part)
Fixed a lag issue that affected many areas in the map
The Mythbreaker Run should no longer bring the game to a crawl
Dying to Ultva & Hovad no longer breaks the map
Killing Tethlaen with an ability no longer breaks the map
The Emissary no longer drags people into the arena from out of the fight
Made the portal in the Nimahj Swamp more consistent with other portals
The door to the Soletta will no longer destroy placed blocks
Fixed the South Tharxax tower slow falling effect not being centered
Fixed a few spelling errors across holotext, advancements, items, and lore books
Fixed the tablets in Palaesida’s dome in Ytaj being out of order
Fixed 100% completion messages playing every time you entered the Terminus
Conservator Ulavahn no longer despawns
Cleaned up some advancement trigger boxes
Fixed meteorites breaking all your armor
Fixed some traders not being invulnerable
Removed the players team - triggers now use the ‘isDev’ scoreboard variable (this only matters to people who need to fix things or check the guts of the map)
Fixed various adventure mode softlocks
Chorus Fruit is no longer obtainable
Fixed Thrumvokrs spawning Vex, they should now spawn lightning
All advancements have been made to work correctly
Fixed many other, less important bugs
Buffs and Nerfs
MYTHICALS
Frenzy
0.035 Move Speed → 0.03 Move Speed
13 Atk Dmg → 10 Atk Dmg
Now need to land crits when at +9 Fatal Rampage stacks to one-shot standard enemies, also just a general damage/speed reduction
Oblivion
11 Atk Dmg → 14 Atk Dmg
Oblivion damage is severely underperforming, but doesn’t need much more because of its very strong neutral
LEGENDARIES
Emperor Anyr’s Scepter
9 Atk Dmg → 11 Atk Dmg
Neutral buff to an underperforming weapon – might need ability buffs down the line
Hovadchear’s Greathammer
-0.04 Move Speed → -0.03 Move Speed
Reworked ability, now lasts for one minute and gives a +15% damage boost against affected mobs
Neutral buff to an underperforming weapon – this plus its ability buff should make it nicer to use
Masayoshi
14 Atk Dmg → 13 Atk Dmg
Unbreaking 4 → Unbreaking 1
Small nerf, still extremely powerful but requires investment with lower durability
Osteogenesis
0.4 Atk Speed → 0.6 Atk Speed
Remade the ability from the ground up, should now be much more consistent
Ultva’s Bowblade
Ability duration increased by 2 seconds
Was too strict of a timer
Whispersong
-75% HP → -60% HP
-75% Move Speed → -60% Move Speed
Niche but effective weapon, but bows are somewhat underpowered in the lategame
Proxigea
16 Ranged Dmg → 21 Ranged Dmg
Was underpowered by the time you got it
Thundercrux
-40% HP → -30% HP
Minor buff to make it easier to use
Aeongale
-14 HP → -10 HP
Ability now matches its description (slows mobs at full health)
Extremely strong with the right build, minor buff to make said build easier to work with
Penumbra
[Daytime/Nighttime] +4 Armor → +6 Armor
[Daytime/Nighttime] Added +2 Armor Toughness
[Nighttime] 0.01 Move Speed → 0.015 Move Speed
[Nighttime] +15% Atk Dmg → +20% Atk Dmg
Penumbra is outperformed by basic Artisan armor and needs to be more equal to its contemporaries, as well as provide stronger benefits
Magestep
Remove Move Speed
Jump Boost 2 → Jump Boost 3
Magestep is mostly just a ‘feels good’ Legendary, and this change encourages you to build with movement speed while buffing its effectiveness
RELICS
Sprout of Anguish
+2/4/6/8 HP → +2/4/6/10 HP
Small buff to an underperforming relic
Mysterial
+5/10/15/20% Move Speed → +5/10/20/30% Move Speed
Currently underperforms versus Purifying Light, even with the right builds
Orogeny
+1/2/3/4 Armor → +2/3/4/5 Armor
Added +0/0/1/2 Armor Toughness
Currently extremely niche given the diminishing returns of armor
Writ of Authority
+5/10/15/20% Atk Speed → +8/16/24/32% Atk Speed
General buff, can’t do too much because attack speed can very quickly become overpowered
Mortality
-10/20/30/40% HP → -5/10/20/30% HP
Offset the downsides to better compete with Ardorbrand
Cryostatic
Complete rework
-5/15/25/35% Atk Dmg
+15/30/45/60% Atk Speed
The changes to Orogeny means that Cryostatic now needs a new niche
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